Keep the same size of a UI label without TextScale?

I want to keep the same text’s scale without using TextScaled.

I don’t know how to do it, if i don’t use textscaled this happends (Selected Text):

Ignore every item that is not scaled properly.
If a player is on Xbox:

The text will be very small, if i use TextScaled, the text will be very unorganized:

How do i achieve this? Thanks for helping :+1:

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I usually just resize the TextLabel and give it a background using a Frame

Well, what i want to do is have the same size of a text for any platform, since in Xbox, the text is too small. In mobile, the text will be too big. And i don’t want to use TextScaled, since it’s a bit unorganized. Resize the text will not solve the issue. Sorry.

what I meant, is to make the text TextScaled, but make the text smaller and set the BackgroundTransparency to 1. Then you would put a Frame behind it as a background.

That might work, but i must make everything manually, and i want to keep everything automatic.

Since there’s only one frame of this, which gives the information of the pet selected. So i must constantly save and set the Size for each description for a pet. But thanks! :+1:

Nevermind, i found that this is not a feature enabled, and that has been requested time ago! If you know a solution to make this, you can feel free to reply and help me on this! Thanks for helping :+1:

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