So in my game I have been trying to make the character not fly away when jumping because of physics.
The reason is my game has gravity where the player is bound to a orbiting sphere with a gravitational mass. The only problem is when the player jumps the player doesnt go with the orbit instead the planet orbits without the player meaning that the player loses the velocity immediatly i want the player to retain the velocity so the player doesnt goes with the orbit when jumping too. I have tried alot of things but they don’t work.
Is there an efficient way that this can be fixed?