Keeping 2 humanoids from getting to close

So i’m trying to work on a bit of a third person hack ‘n’ slash type thing.
and i’m not sure how to keep two characters from getting too close. as it doesn’t play very well.

so far, all i’ve tried is to just create a ball part around each player. but then gets in the way of hit registration.

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I’d use Balls or Cylinders and then put them in the same collision group (not Default). Then make that group not collide with “Default”.

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