Keeping 2 humanoids from getting to close

So i’m trying to work on a bit of a third person hack ‘n’ slash type thing.
and i’m not sure how to keep two characters from getting too close. as it doesn’t play very well.
https://i.gyazo.com/54e5e5d327c1b3059da30f0ff72577e4.mp4
so far, all i’ve tried is to just create a ball part around each player. but then gets in the way of hit registration.

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I’d use Balls or Cylinders and then put them in the same collision group (not Default). Then make that group not collide with “Default”.

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