[i purposely used the old raycasts please dont recommend the new ones as it is irrelevant to the question, happens all the time thx]
hey i got this problem bugging me lately, i cast rays like these all the time but i just cant get how to keep the rootpart’s rotation unchanged, i fix it most of the times but on accident i never understood it so if anyone can explain a bit, question - in the commented line how can i keep the rootpart’s rotation unchanged like change only the position, i cant use rootpart.Position
because half the time it dont replicate properly thx
local oldPos = rootpart.Position
local direction = rootpart.CFrame.LookVector
local range = 50
local oldcf = rootpart.CFrame * CFrame.new(0,-2.9,0)
local newPos = nil
local ray = Ray.new(oldPos, direction * range)
local hit,pos = workspace:FindPartOnRayWithIgnoreList(ray, {char,workspace.Effects,workspace.Characters,workspace.CharacterHitboxes})
if hit then
rootpart.CFrame = CFrame.new(pos) --this line here
newPos = rootpart.Position
else
rootpart.CFrame *= CFrame.new(0,0,-45)
newPos = rootpart.Position
end