I’m making a timer for a little chess prototype and I’m having trouble keeping a consistent size for the text in my timers.
Currently, I have tried two things.
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Set TextScaled to true
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Set a FontSize
Both haven’t worked so far.
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If I set it to textscaled then the size of the text changes every time the text is updated because of small differences in number size
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Setting a font size makes it so that players with a different resolution than the one I created the UI with, would have part of the text be cut off or maybe are too small
So I’m asking if there is any way to keep the text a consistent size without scripting, which would give me much fewer headaches in the future.