I am not asking for a script but I have these questions
is there a better to put things a on a plane than looping through all of the stuff I want on a plain and the putting the X coordinate 0? Is there a better way than to loop it every goofy second?
If I put a character on a plain will this hinder there animations?
I am not quite sure in which way you mean ‘plain’ at this current moment, so the answers will not be fully accurate do the lack of knolwedge.
No, you have to loop through all the models, parts or whatever and put them on the valid positions, if you mean to keep items locked in the X coordinates you can make use of other ways.
1- actually no it’s very easy just add more values and make a randomizer script for the animation not looping but randomizing with other kinds of animations that sort-ish the same
2- Not really its just the way your going to make the script
oof how goofy of me I put the definition and putting all the stuff updating it every millisecond cant that produce lag???
@DeneoXtrem please elaborate #1 and how a randomizer comes in because I need stuff to be on a plane every millisecond like I need stuff to be stuck on a plain
There is no way to position all the baseparts inside of an array faster than looping through them besides using workspace:BulkMoveTo().
BulkMoveTo allows you to set the CFrame of an array of baseparts to another array of CFrames and also includes a way to optimize it further by disabling firing certain connections.
If you really think that positioning will actually become a bottleneck in your code then read about it here:
I’m not sure what your second question is, positioning a character without anchoring anything will not hinder its animations.