Problem
When using the keyboard combinations ALT-1 and ALT-2, the combination never makes it to the game for interpretation while playtesting. When I clear the keybinds in Studio, the problem resolves. There used to be a setting along the lines of using Studio shortcuts while playtesting, but that seems to have gone away as the setting has disappeared. This was working fine last week. Just noticed it this morning. I checked the release notes back to release 600 (current release 604) and there is no mention of this even though there was multiple studio updates between last Wednesday and Saturday.
What I expect to happen is that ALT-1 and ALT-2 is passed to the game for processing. I also expect to be able to disable Studio keybinds while playtesting.
Field | Value |
---|---|
Problem Area | Studio |
Component | Settings, Keyboard Bindings, Playtesting Interaction |
First Noticed | Today (11 Dec 2023) |
Last Time Working | 5 Dec 2023 |
Impact | Minor |
Visuals
Not really.
Reproduction
- Open the attached file in Studio.
- Start playtesting (I’ve been using Solo Playtest Mode).
- Make sure output window is open.
- Press left or right ALT keys
- While holding ALT, press 1 or 2.
- Observe results.
Files
Studio - Keyboard, ALT-1.rbxl (53.1 KB)
Workaround
Removing the keybinds for ALT-1 and ALT-2 in the Studio shortcut editor corrects the issue. They were set to something about constraint attachments.