Keybind letter that kills user's

  1. What do i want to achieve?
    I want to make a script that kills user’s like arsenal when you hit the backspace button
  2. What is the issue?
    The issue is Workspace.Part.User:3: attempt to index nil with ‘Character’
  3. What solutions have you tried so far?
    I tried looking for similar post like this but I could not find it.

The script
local UserInputService = game:GetService(“UserInputService”)
local player = game.Players.LocalPlayer
local char = player.Character or player.CharacterAdded
local Humanoid = char:WaitForChild(“Humanoid”)

UserInputService.InputBegan:connect(function(input, gameProcessedevent)
if input.KeyCode == Enum.KeyCode.Q then
Humanoid.Health = 0

Replace player.CharacterAdded with player.CharacterAdded:Wait()

instead of Humanoid.Health = 0 do this Player.Character.Head:Destroy()

You want to kill the player from the server side, so the other players will see it.

First put a RemoteEvent named “PlayerReset” in game.ReplicatedStorage.

Then add these scripts:

LocalScript in game.StarterPlayer.StarterPlayerScripts:

local uis = game:GetService("UserInputService")
local event = game:GetService("ReplicatedStorage"):WaitForChild("PlayerReset")
uis.InputBegan:Connect(function(input, gpe)
	if (input.KeyCode == Enum.KeyCode.Q and not gpe) then

Regular Script in game.ServerScriptService:

local event = game:GetService("ReplicatedStorage").PlayerReset
	local humanoid = player.Character and player.Character:FindFirstChild("Humanoid")
	if (humanoid) then
		humanoid.Health = 0

I have tried it but it still has this error
Workspace.User:3: attempt to index nil with ‘Character’

Couple side notes:

  • Do make sure the script is a LocalScript

  • Covered by Post #2 but to make sure that there is a character, use CharacterAdded:Wait() so that the script will wait until a character has been found

  • Change input.KeyCode == Enum.KeyCode.Q to input.KeyCode == Enum.KeyCode.Backspace

  • To prevent players from dying just by chatting, check the gameProcessedEvent and check if it’s been activated, then you can return (Or end) the function early

  • I do also recommend using RemoteEvents so you can fire the event from the client to the server as @blokav mentioned before, that way you can handle the killing from the server

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Thanks to @blokav and @Jackscarlett the script was fixed and I learned something new.
and all the others i did not mention



local character = player.Character or player.CharacterAdded:Wait()
local humanoid = character:WaitForChild("Humanoid")

Edit: Nvm it is already solved lol.

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It’s a ternary expression that checks whether player.Character exists before searching it for the Humanoid. If either the humanoid or character is nil the variable would resolve to nil.

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