Zyneak
(Zyneak)
#1
[size=3]KeyDown[/size]
When the player is in a TextBox and clicks the “Enter” the KeyDown event doesn’t fire.
Current Workaround: KeyUp event does fire.
[size=3]MouseLeave in Frame bug[/size]
A video showing it
Hierarchy:

Here is the code that generated the output:
local chatbox = script.Parent.ChatFrame.ChatPadding.Chat
local chatframe = script.Parent.ChatFrame
chatframe.MouseEnter:connect(function()
out = false
fade(true)
print("Chat Frame Enter")
end)
chatbox.Parent.MouseEnter:connect(function()
out = false
fade(true)
print("Chat Box Enter")
end)
chatbox.Parent.MouseLeave:connect(function()
out = true
fade(false)
print("Chat Box Leave")
end)
chatframe.MouseLeave:connect(function()
out = true
fade(false)
print("Chat Frame Leave")
end)
Current Workaround: None known.
1 Like
Vorlias
(Vorlias)
#2
If you want an event that fires when they press enter, use FocusLost.
1 Like
Zyneak
(Zyneak)
#3
I already am. Thanks for the tip though.
I showed this bug to the devs at BLOXcon. They told me they would do something about it.
Hmmm… :dry:
1 Like
tunicus
(Joshua)
#6
[quote] I showed this bug to the devs at BLOXcon. They told me they would do something about it.
Hmmm… :dry: [/quote]
hewwo
1 Like
Vexedly
(Vex)
#7
[quote] I showed this bug to the devs at BLOXcon. They told me they would do something about it.
Hmmm… :dry: [/quote]
hewwo
Bazinga!
[quote] [quote=“thedestroyer115” post=10323]I showed this bug to the devs at BLOXcon. They told me they would do something about it.
Hmmm… :dry: [/quote]
hewwo
Bazinga![/quote]
All hail the bazinga!