What is the issue:
Changes to singular keyframe tangents aren’t saved when publishing to Roblox (or saving as .rbxm file) when using keyframe tangents with interpolation type “Cubic”.
Steps to recreate:
- When using the Animation Editor in Roblox Studio, create new animation
- Add new animation track
- Click to go to the Curve Editor to convert the track to a CurveAnimation clip.
- Add keyframes. They should be “Cubic” interpolation mode by default.
- Click one of the keyframes and “break” the tangent by selecting either one, the clicking the other and moving it. See first image.
- Publish to Roblox OR Save As, select the Animation Clip in the Explorer and “Save to File…”
- Import from Roblox OR reimport the saved file, move it into Anim Saves and Load it.
Issue/bug:
8. The tangent changes are not saved but are instead reset back to the default “Cubic” tangent. See second image.
Extra info:
- Appears to be reproducable 100% of the time.
- Still happens with plugins disabled.
Pictures:
Before saving:
After saving:
Expected behavior
The tangent changes are saved as they were when you published to Roblox.