Keyframe tangents not saving properly

What is the issue:
Changes to singular keyframe tangents aren’t saved when publishing to Roblox (or saving as .rbxm file) when using keyframe tangents with interpolation type “Cubic”.

Steps to recreate:

  1. When using the Animation Editor in Roblox Studio, create new animation
  2. Add new animation track
  3. Click to go to the Curve Editor to convert the track to a CurveAnimation clip.
  4. Add keyframes. They should be “Cubic” interpolation mode by default.
  5. Click one of the keyframes and “break” the tangent by selecting either one, the clicking the other and moving it. See first image.
  6. Publish to Roblox OR Save As, select the Animation Clip in the Explorer and “Save to File…”
  7. Import from Roblox OR reimport the saved file, move it into Anim Saves and Load it.

Issue/bug:
8. The tangent changes are not saved but are instead reset back to the default “Cubic” tangent. See second image.

Extra info:

  • Appears to be reproducable 100% of the time.
  • Still happens with plugins disabled.

Pictures:
Before saving:
Picture1
After saving:
Picture2

Expected behavior

The tangent changes are saved as they were when you published to Roblox.

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Thanks for the report! We’ve filed a ticket in our internal database.

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Hello there!

I’m happy to report that this issue has been fixed in release 0.574. Thanks for your patience.

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