Keyframes, Move/Rotate not visible and accessible

So the animation is playing but the keyframes are not visible. I cant rotate, move or use any of the stuff for animations.

cant use “add all parts” nothing happening. Im so annoyed cause how can this even break when it just worked fine
Screenshot 2024-10-08 170153

Expected behavior

i expect to be able to do animations!

its a human rig, with working animations. I already did some animations couple days ago. Now i wanted to import (which works) and it plays but i cant modify!

Hi there, thanks for your report.

Can you please send me a place with the rig?

Cheers!

It’s definitely a rig issue. Either your rigging might be messed up or the RootPart of the rig is not the PrimaryPart of the model

how do i send it without everybody having the file?

well, no. As mentioned i made some animations already on the rig. The bones show up when opening the Animation Editor and are animatable. Switching from Tools Move/Rotate make em disappear visually but the animation still runs. Theres no visible keyframes but the animation is still there with modifications. Loading the old Animation i did on this Rig plays successfully but the keyframes are just not shown but the rig is moving which indicates it has keyframes

If you add a HumanoidRootPart when the root bone is on the a Body mesh the keyframes just go invisible. So when i animate i need to delete the humanoidrootpart :crazy_face: i dont get why it shouldnt work both ways so yea it works now …

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