its a human rig, with working animations. I already did some animations couple days ago. Now i wanted to import (which works) and it plays but i cant modify!
well, no. As mentioned i made some animations already on the rig. The bones show up when opening the Animation Editor and are animatable. Switching from Tools Move/Rotate make em disappear visually but the animation still runs. Theres no visible keyframes but the animation is still there with modifications. Loading the old Animation i did on this Rig plays successfully but the keyframes are just not shown but the rig is moving which indicates it has keyframes
If you add a HumanoidRootPart when the root bone is on the a Body mesh the keyframes just go invisible. So when i animate i need to delete the humanoidrootpart i dont get why it shouldnt work both ways so yea it works now …