What is the issue? when animating for a showcase i was making, i noticed that the animation editor didn’t display keyframes, or add parts to the editor altogether.
What solutions have you tried so far?
reinstalling didn’t work
importing animations worked, but you can’t add other parts
NOTES: re-rigging doesn’t work, it is a genuine ROBLOX model from the rig creator.
Some interesting side effects I’ve noticed is that…
Sometimes, you can’t select the torso or head, but the limbs are okay.
You can’t add keypoints manually, even if you tried hard enough.
The rotation and move tool can be deselected when you enter the editor.
Selecting the “Head” keypoint doesn’t actually select the keypoint, making animating the head a pain.
Copy pasting frames do work, however it applies to all of the frames instead of the ones you want.
This is really troublesome for me and other animators. I don’t want to try to learn Moon Animator just because of Roblox not optimizing this. Although this is new, I’d like for this to be fixed. Thank you!
And hey, I can select my other keyframes… AND the head! Seems like this is a temporary fix for the time being until Roblox restores the default PrimaryPart to the HumanoidRootPart for the time being. Make sure to apply this for all of your rigs, because Roblox did an oopsies.