So I was making a morph system and then everything went well before a bug that relates to
return
Occured.
The function of the code is to invoke the server via a remote function so that the server can grant network ownership of a character to a player.
Client
local Character = game.ReplicatedStorage.RetrieveCharacter:InvokeServer(workspace.Character)
print("Character retrieved!")
The character is an R6 charcter that is not anchored.
Server
game.ReplicatedStorage.RetrieveCharacter.OnServerInvoke = function(player,character)
local CurrentCharacter = player.Character
character.Parent = workspace
character:SetPrimaryPartCFrame(CurrentCharacter.PrimaryPart.CFrame)
player.Character = character
print("Granted access!")
return character
end
“Granted Access” will be printed, but “Character retrieved” will not.
I also tried to separate the function from the invoke, but it did not work either.
I have nothing but a return key behind printing granted access.
Is there any ways to fix this issue?