I was trying to make something with the MemoryStoreService that makes it so if somebody kicks a player from one server, it happens on the other server (the server the player is in), and then kicks them.
The issue is, I’m running into a wall as I have never really used MSS.
local PlayersMAP = MemoryStoreService:GetSortedMap("AllPlayersGameWide")
game.Players.PlayerAdded:Connect(function(plr)
local Succ, IsNew = pcall(function()
PlayersMAP:SetAsync(plr.Name,plr,3888000)
end)
if Succ then print(IsNew) end
end)
That’s the only code I made for it before I got stuck.
Thanks for any help!