Kick exploiter if the exploiter trying to destroy part

hey roblox user , i was wondering . is it possible the script could detect exploiter when the part destroyed . or even meshes ?

Well, you can use a local script to detect if the exploiter tried to delete an instance on the client but… Why would you even want to? The exploiter can only affect instances on the client unless they find a remote event from your game that is used to affect a certain instance and fire it.

I don’t suggest checking if any instances have been modified or deleted because it might be the server that deleted an instance and it would also replicate to the client. (By that I mean that your game’s code might delete or modify instances).

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This would only be possible on the client, except if you’re detecting character instances. Although it might seem like a good idea, it’s very hard to optimize and usually very ineffective. Local scripts can easily be disabled by exploiters, and non-exploiters will experience immense drop in performance cause of all the checks.

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“Why would you even want to?”
i saw on youtube , when they tryna to save instance they have to destroy “basewrap” to make saveinstance work , so i assume that basewrap is main reason why the exploiter cant copy the game .

the script they use before execute saveinstance

for _,v in pairs(game:GetDescendants()) do if v:IsA(“BaseWrap”) then v:Destroy() end end

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