Whenever the player is still loading and gets kicked with a message, the message will not show.
game.Players.PlayerAdded:connect(function(Player)
Player:Kick("TestMessage")
end)
How do i fix this and why does this happen?
Whenever the player is still loading and gets kicked with a message, the message will not show.
game.Players.PlayerAdded:connect(function(Player)
Player:Kick("TestMessage")
end)
How do i fix this and why does this happen?
Could not reproduce. Could this possibly be in a Team Create session or something else?
I am in a Team Create session, but im playing in a local test server.
This also happens ingame.
Aha. Then you didn’t save the script/publish the session!
Just make sure you publish the game for testing through those methods.
Hit Alt+P
to publish.
The game is already published and the error shows up both ingame and studio.
Try to add a .CharacterAdded to your script and see if it works.
That did not work sadly.
I have also removed every single script in my place and tried testing it with only 1 script with that code.
The message still did not show.
No add a nested function that says Player.CharacterAdded:Connect() ect ect ect
This is an ongoing problem, if you add a 5 second delay onto the message it should end up working.
I added the wait and the message still did not show up.
Are you sure? I tried kick a player with a kick message and it worked perfectly. Also @rickje139 I am afraid we cannot help you, we have no clue what may be causing it. You should probably make a post in engine bugs (if it also happens in your game and not just studio).
I remember reading up on on another post if you had a proper functional game rather than just a baseplate it would not show up.
Very odd.
Other then waiting for a substantial amount of time(eg 5-15 seconds), I don’t think there’s a way to fix this unless roblox does something. I’ve had this problem for months and only adding a long wait before kicking would solve it.