Creating a client script in ReplicatedFirst with something like this game:GetService("Players").LocalPlayer:Kick("test")
will cause studio to crash when starting a playtest.
This issue is not present on the player client.
Creating a client script in ReplicatedFirst with something like this game:GetService("Players").LocalPlayer:Kick("test")
will cause studio to crash when starting a playtest.
Thanks for the report!
I’ve been trying to track down this crash for a bit, but haven’t been able to find a consistent repro so this is super helpful!!