Kicking from ReplicatedFirst causes a crash

Creating a client script in ReplicatedFirst with something like this game:GetService("Players").LocalPlayer:Kick("test") will cause studio to crash when starting a playtest.


This issue is not present on the player client.

Thanks for the report!

I’ve been trying to track down this crash for a bit, but haven’t been able to find a consistent repro so this is super helpful!!