Hi there, I want to know how to detect when a player kills someone. Is this possible?
Instance a new ObjectValue every time a player inflicts damage to another player. Once damaged, the other player will have the ObjectValue parented to them, and when they die, detect the last value to be parented to the player.
Oh, I didn’t think of that thanks.
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But isnt the “creator” tag just the same thing its also a ObjectValue and the value is the player who killed the player.
That’s exactly what I mean, the creator tag.
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Basically what I just said but ok.