its not effecting the killed player
so when i do a humanoid.Died function and fire the bindable event it not affects it it anchor its but it not affect it
kill effect script
local ts = game:GetService("TweenService")
local fadeTI = TweenInfo.new(5, Enum.EasingStyle.Linear, Enum.EasingDirection.Out)
local particlesTI = TweenInfo.new(2, Enum.EasingStyle.Quint, Enum.EasingDirection.InOut)
local rs = game:GetService("ReplicatedStorage")
game.Players.PlayerAdded:Connect(function(plr)
plr.CharacterAdded:Connect(function(char)
task.wait()
local humanoid = char:WaitForChild("Humanoid")
humanoid.BreakJointsOnDeath = false
char.Parent = game.Workspace.Chars
end)
end)
game.ReplicatedStorage.Event:Connect(function(plr, target)
local chr = target.Parent
local humanoid = chr.Humanoid
local gui = plr.PlayerGui.Main
chr.HumanoidRootPart.Anchored = true
local cloneEffect = rs.Effects.Light.Attachment:Clone()
--//EffectFunction//--
local function SnowEffect()
local p = chr:GetDescendants()
for _, char2 in ipairs(p) do
if char2:IsA("BasePart") then
char2.Anchored = true
ts:Create(char2, fadeTI, {Color = Color3.new(0.27451, 0.65098, 0.827451)}):Play()
end
if char2:IsA("Shirt") or char2:IsA("Pants") then
ts:Create(char2, fadeTI, {Color3 = Color3.new(0.27451, 0.65098, 0.827451)}):Play()
end
ts:Create(chr:WaitForChild("Torso"), fadeTI, {Color = Color3.new(0.27451, 0.65098, 0.827451)}):Play()
end
cloneEffect.Parent = chr.HumanoidRootPart
end
SnowEffect()
humanoid:UnequipTools()
wait(4)
plr:LoadCharacter()
end)
Sword Script
local rs = game:GetService("ReplicatedStorage")
local rc = require(rs:WaitForChild("Modules").RaycastHitboxV4)
local newHitbox = rc.new(script.Parent.Handle)
newHitbox.OnHit:Connect(function(hit)
hit.Parent.Humanoid:TakeDamage(50)
end)
script.Parent.Activated:Connect(function()
script.Parent.Handle.Touched:Connect(function(hit)
hit.Parent.Humanoid.Died:Connect(function()
rs.Event:Fire(hit)
end)
end)
newHitbox:HitStart(2)
end)
Please Help me