Kill Everyone Globally

i know how to kill everyone in a server but how would i get every single player in every single server and kill them on demand?

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I believe this should help, MessagingService has the ability to initiate communication between crossing servers

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please help i really want this to work

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this could work i idk how to tho ive never used this service

i read the tutorial and i still dont understand

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The article literally gives an example and a description on how to use it???

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If I were to do it, I’d use the HTTP Service with a centralized server to do the job.

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Something like this I guess.

local msgService = game:GetService("MessagingService")

local function killEveryone()
	for _, player in pairs(game.Players:GetPlayers()) do
		if player.Character then
			local humanoid = player.Character:FindFirstChildOfClass("Humanoid")
			if humanoid then
				humanoid.Health = 0
			end
		end
	end
end
msgService:SubscribeAsync("KILL_EVERYONE", function()
	killEveryone()
end)

game.Players.PlayerAdded:Connect(function(player)
	player.Chatted:Connect(function(msg)
		if msg == "KILL EVERYONE" then
			msgService:PublishAsync("KILL_EVERYONE")
		end
	end)
end)
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I don’t think that’d be needed for something like this. I think messaging service would work fine

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