My approach would be to have an IntValue somewhere in the Player object (in the “leaderstats” folder for example, if applicable, but anywhere else goes too as long as both server and client can write and respectively read it), and within the LocalScript that handles your hud, add a new “+ Kill” TextLabel in a Frame (i.e. placed under the “Rating: A” text), with a UIListLayout within, for every time that IntValue goes up. Lastly you could use Debris to remove the text after a few seconds.