Good day to all! I want to make a script that will kill the player regardless of where he is when the timer expires. This is my example, the script kills the player only when he is on the baseplate
local timeremaing = 10
while timeremaing > 0 do
print("Seconds remaining:" .. timeremaing);
wait(1)
timeremaing = timeremaing - 1
end
if timeremaing == 0 then
script.Parent.Touched:Connect(function(hit)
if hit.Parent:FindFirstChild("Humanoid")then
hit.Parent.Humanoid.Health = 0
end
end)
end
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Are you trying to kill a specific player or all the players when the timer expires?
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Im trying to kill a specific player
You’ll have to create some sort of system for whatever you’re trying to do to get a specific player through certain conditions and then kill them. Here’s an example
local timeremaing = 10
local plrs = game.Players:GetPlayers()
local randomplr = plrs[math.random(1,#plrs)] --Gets a random player
while timeremaing > 0 do
print("Seconds remaining:" .. timeremaing);
wait(1)
timeremaing = timeremaing - 1
end
if timeremaing == 0 then
local char = randomplr.Character
if char then --If they are alive when timer runs out since if char is nil, the character was not loaded when the time ended
local hum = char:WaitForChild("Humanoid")
hum.Health = 0
end
end
I’m disappointed with all these responses
local Players = game:GetService("Players")
Players.PlayerAdded:Wait() -- optional
for i = 20, 0, -1 do
print("Time remaining:", i)
wait(1)
end
local player = Players:GetPlayers()[math.random(1, #Players:GetPlayers())]
local human = player.Character and player.Character:WaitForChild("Humanoid")
human:TakeDamage(100)
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for second = 10, 0, -1 do
print("Time Remaining: " .. second)
wait(1)
end
script.Parent.Touched:Connect(function(hit)
if hit.Parent.Name == "Blah" then -- Player you want to kill
hit.Parent:FindFirstChild("Humanoid"):TakeDamage(100) -- Amount of Damage
end
end)
1 Like