Hey, haven’t made a post in awhile but I am 99% finished with my first map built for the upcoming FPS led by ScriptOn, Kinetic Code, and would love to share it with you guys! I based it off of the COD: Ghosts map, StrikeZone.
I have yet to add in triangle terrain for the outside bits (as the current floor is unrealistically flat!) and all decals for the warehouse/shop, the various wall posters and bill boards.
ScriptOn had given me a 17k part count limit, unfortunately I went a wee bit overboard…
Okay, a lot overboard…
Ended up being just over 39k parts.
Now, I know what you are all thinking, “39k parts?! Rip my toaster!”
However, ScriptOn will be adding in a “Low Detail” optional feature that will drastically lower part count so that lower-end computers will be able to run the map as well.
Anyways, here are a few screenshots of it!
(Photo creds to ScriptOn :P)<img <img src="//devforum-uploads.s3.dualstack.us-east-2.amazonaws.com/uploads/original/3X/7/a/7a05dd1597d047fce88680cf79eef82b024dca10.png" width=“690”