It runs so much more smoother now! When the massive town revamp came out and I saw it I was completely shocked on how beautiful it looked, that’s why I started building in the first place. It is an incredibly beautiful game.
Awh! Thank you. It means so much to me that my work inspires people - it’s a dream I never thought would be achievable.
This looks PHENOMINAL. I can’t even begin to imagine how much work was put into this. This really inspires me to work for my goals!
Thank you so much. I’ve put months of my time and work into this update, particularly with optimisation (which can be so tedious but I stuck with it!) I’m glad it shows.
i love the use of realistic lighting and scenery with the beautiful custom structures. i love seeing games like this where so much effort seems to be poured into it constantly. its a big upgrade, and i love it
It looks amazing, my one critique is the contrasting build style, some is super low poly, simple design (R6) like the character and some objects while some are more complex realistic meshs with textures. I love the realistic overall look though! very nice!
This is probably because the game is being completely revamped. Being that the game is so big (with 50 million visits), it’s taking a long time to revamp it, particularly because we’re going from an 8 year old low-poly build to my high detail realistic builds with textures and meshes.
For example, this shows a before and after of the orc camps I’ve been working on.
You can see more examples here:
Wow that’s really quite an overhaul and appreciate the link i’ll be sure to give you a follow, my handles @RobloxJed. Have you been working on the game over the last 8 years or more recently join? Your work looks stunning, Do you texture all your models in Substance coupled with maya/blender for modelling?
I started working on the revamp project 7-8 months ago now. Thank you for your compliments. I use blender for 3D modelling and photoshop for my textures. Some of my textures are ones I find by scouring the internet for quality textures that are free for commercial use.
For example, the red arrows that point towards the wood panelling and roof tiles are custom made for the build/meshes. Whereas the green arrow points towards a stone wall texture that I found after some lengthy research. However, I’ll be getting a drawing tablet soon so I can experiment with far better texturing work.
Edit: I’ve also been experimenting with UV mapping to texture meshes, such as a tophat for UGC. Though, that’s on hold for the time being as I work on a lot of projects.
These are the (untextured) meshes.
Well, what can I say except great work. I’d highly suggest using Substance painter, I used to use photoshop and mudbox for texturing but substance is just so much easier - in fact I believe my photoshop license runs out in a matter of days.
Thanks for the suggestion. I was thinking of looking into substance painter regardless, as I’m really excited with how I could extend my current texturing capabilities, but now I may have to look into it!
I used to play around with Kingdom Life back in my young days as a kid and loved the game. This new update looks like it will definitely add to the experience and looks really good. Too bad Roblox technology wasn’t as up to date back then as it is now.
Love the build!
Thank you so much! It’s certainly an honour to be complimented by devrel on my work.
You should definitely check out the revamped version if you’re an old fan of the game. Make sure to also keep an eye on the progress because I’m releasing more updates soon! You can find this on my Twitter.
Hope you enjoy it!
Looks great. This lightning gives the environment a better look. Keep up the great work!
This looks so good! I remember playing kingdom life as a guest back in 2013, good times.
Thank you! I was also an old player back in the day and it’s an honour to work on its revamp!
Make sure to check out the game itself too, so you can see its progress.
I honestly can’t wait to see what more you bring to the game. Everything looks gorgeous and gives me a BIG skyrim vibe. Great job
This looks really well done and amazing. I can barely recognize roblox back in it. I remember Kingdom Life 2 back in 2012 - 2014 which was around the time I used to basically no-lifed the game as a kid, and boy, this is one big change for sure.
Can’t wait to see what the future of kingdom life 2 looks like beyond this!
I do wonder, will KL2 eventually support mesh deformation or will it be more like keeping the old nostalgic roblox vibe in that aspect?
I’m an old fan of the game and recently checked it out again, its looks amazing.
Everything looks better, even small places in the cornors of the maps are looking beautiful.
Keep up the good work!
Thank you! It means a lot to hear that from a fan. Definitely look through my profile to see more updates - I’ll post some soon!