The “Kitty Ears” accessory, an older Roblox item, appears to have mesh issues affecting its visual quality and orientation when worn. Upon close inspection on my avatar, I discovered that the mesh has flipped normals. Additionally, enabling the DoubleSided property on the Mesh highlights another issue: the accessory was modeled facing backward instead of forward. This creates a poor visual experience and affects the usability on avatars.
Reproduction Steps
Equip the “Kitty Ears” accessory on your avatar in Roblox.
Inspect the mesh closely in Roblox Studio.
Turn on DoubleSided on the properties of the accessory’s mesh to view the flipped normals and backward orientation.
Expected Behavior
The “Kitty Ears” accessory should appear with correct normals, ensuring no visible issues in the mesh. It should also be correctly oriented to face forward when worn.
The “Kitty Ears” accessory has visible flipped normals, making parts of the mesh appear incorrectly. When DoubleSided is enabled, it reveals that the accessory is facing backward rather than forward, resulting in an incorrect appearance on the avatar.
This is now fixed. Note that on top of the geometry having flipped normals, the ears were also facing the wrong way. We fixed that, but users may notice a very, very slight change in positioning of the ears.
I respect the effort taken into fixing this item. Although I do think this is more of subjectiveness when it comes down to the decisions made and should’ve received more input about it, even if it’s technically wrong in some aspects.
(Also the same issue would apply to the Golden Cat ears as well.)
I think legacy items like these should not receive updates that alter the appearance of the item in any way. I don’t really like the precedence that this sets; this item was created many years ago (this one being from all the way back in 2008) and has already been purchased by millions of users because of the appearance it previously had. I sincerely ask you to reconsider the update to these items, and also the approach taken for updating legacy items in the future.
The texture for these ears are also categorized wrong. They are uploaded as a mesh even though they are meant to be a texture. This doesn’t have any effect in game however, but I assume it wasn’t done on purpose.
I agree, a lot of the older Roblox items have mesh issues but that has never stopped anybody’s love for them or purchases. Imo older items should not be fixed in terms of their actual mesh.
Can you prove that there are people liking the broken appearance?
Does exactly your avatar rely and look better in the current days when you wear these items?
How would you approach the fixes to these items?
While updating older items is something which should be taken with nuance, there’s a pretty big difference between changing the vision of an item, and fixing a minor technical flaw. Framing this as the path to destroying Roblox’s legacy is ridiculous, especially as the evolution of Roblox has already changed these items over the years!
Updating old items should be handled on a case by case basis, not by a blanket ban standing on what ifs. For example, how should Roblox handle the Pirate Captain’s Hat?
When it released back in 2007, the texture used transparency to cut out the shape of the feather, but by 2014, rendering updates broke hats using transparent textures. Looking at the numbers, it’s gained over a hundred thousand sales since then. Should we leave it as it is over the unknown number of buyers who wanted it for the broken feather, or follow the artist’s original intent and fix this decade long problem already?