Knit Problems.. Help please!

There are a lot of problems with knit. Some such as no IntelliSense for services and controllers, while other as high ping -_- yea. What I mean by high ping is that knit server and client communicates with RemoteEvents and RemoteFunctions which depend on ping, so when I get ping higher than 300, the game just ruins. (it is a singleplayer game) So how am I supposed to fix it?

  1. Don’t use the server in a singleplayer game
  2. Don’t use knit, it is deprecated and unnecessary

what about exploiting? they can’t edit server things like data saving which are necessary also other stuff like plr:LoadPlayer()

What can exploiting grant you on singleplayer

better time (speedrunning), unlocking levels, etc