There are a lot of problems with knit. Some such as no IntelliSense for services and controllers, while other as high ping -_- yea. What I mean by high ping is that knit server and client communicates with RemoteEvents
and RemoteFunctions
which depend on ping, so when I get ping higher than 300, the game just ruins. (it is a singleplayer game) So how am I supposed to fix it?
- Don’t use the server in a singleplayer game
- Don’t use knit, it is deprecated and unnecessary
what about exploiting? they can’t edit server things like data saving which are necessary also other stuff like plr:LoadPlayer()
What can exploiting grant you on singleplayer
better time (speedrunning), unlocking levels, etc
dude what
Knit is not deprecated.
A single player game still needs the server for reaching datastores.
How else besides remotes do you plan to do the server-client communication?
Well that was fast… Good point some things do only work in serverside