Hello, I have been trying to make a battlegrounds game but I have been stuck on 1 problem for the past 2 days and It seems I can’t get it fixed no matter what.
The issue is that the knockback and basically all dashes and things have almost 1 second delay between clients (at 40ms).
Here is a video of the issue : 2024-02-02 13-46-29
I have tried : client-side knockback, not deleting the forces that apply the knockback (although it helped, there is still a noticeable delay), changing the ragdoll module, and I even tried as a last resort to use setnetworkowner and set the victim’s character network owner to be the other player but as expected that fixes it only for 1 client and makes it horrid for the other player and is preferred not to do that.