Now, when I run the same amount of force on this humanoid dummy,
Basically nothing.
I’ve seen some posts talking about HumanoidStateTypes, but I don’t know if that’s the best option.
Is it? Is there another way? Is there a better method? Do I just need to apply more force?
Humanoids exert some force to keep itself stable, especially in the Running state.
If you just wanna fling humanoids around, do Humanoid:ChangeState(Enum.HumanoidStateType.Physics) – don’t forget to set this back to Running or GettingUp when you want the humanoid to get back on its feet
If you want more controlled knockback in a specific direction/speed/duration, use an AssemblyLinearVelocity to push the humanoid then destroy it when done