I have made the knock script with ragdoll but the ragdoll part of script it’s strange, the body of enemy don’t fall, here’s the script for i, joint in pairs(Ehumanrp.Parent:GetDescendants()) do
if joint:IsA(“Motor6D”) then
local Socket = Instance.new(“BallSocketConstraint”,joint.Parent)
local a1 = Instance.new(“Attachment”,joint.Part0)
local a2 = Instance.new(“Attachment”,joint.Part1)
Socket.Attachment0 = a1
Socket.Attachment1 = a2
a1.CFrame = joint.C0
a2.CFrame = joint.C1
Socket.LimitsEnabled = true
Socket.TwistLimitsEnabled = true
joint.Enabled = false
spawn(function()
wait(2)
joint.Enabled = true
and this is a video for the script on work https://gyazo.com/4a97d5d595d6e04b4955b5fe1b43c169