Koute | Routing in Fusion supercharged

Koute is the theoretical successor of FusionRouter.

Introduction

Koute is a routing library, it implements the ability to navigate through different states of an UI without any hardcoding. Developers can create scalable and multi-paged UI application for not only games but also plugins.

Using the declarative syntax from Fusion, developers working with Fusion to create UI will find Koute familiar and easy to learn.

Installation

Only supports Rojo@7.2.0 or above.

Installation Methods Instructions
Wally Append Koute = "koterahq/koute@1.0.3" into wally.toml
Binary (.rbxm) Download built binary from the latest release
Source Code Download source code from the latest release

This page may not be updated. Check wally.run for the latest version.

Documentation

Documentation can be found at docs.kotera.7kayoh.net.

Basic Usage

There is no example code showing the usage of Koute, but you may refer to the test script to get an insight of how Koute works.


Copyright 2022-present KoteraHQ and the corresponding authors. All rights reserved.

17 Likes

It scares me how much this looks like a general web development tool… :sob:
Other than that, I’d say it’s a useful resource, is there a branch for Roact?

A router is pretty much a web thing anyway!

About the Roact part. Unfortunately, no. As Koute uses the reactive design from Fusion. Porting to Roact would easily mean a complete rewrite using the APIs from Roact. Either way, you can use Roact Router for that.

2 Likes

Ahh, interesting…

Now this is an odd request, but would there be any way to transition between two router indexes? I’m imagining this is an advanced version of what roblox already has to offer; UIPageLayout?

If we could then manipulate the transitioning of these pages ~ I also believe that would be beneficial!

2 Likes

Yes! This is possible with the use of lifecycle functions in Koute.Canvas. You should check out the documentation for more.

Also, unlike UIListLayout. Koute doesn’t render pages that are not being shown to the user, this comes in handy for memory management.

2 Likes

Does this have a GitHub repository? If so I would value it if you linked it on the post as well!

1 Like

It only has a GitLab repository

1 Like

Can that be used as a submodule? :eyes:

Edit: I just figured out I could also use google. :smile:

Hello,

I have been using Koute to make a plugin, however I have struct a obstacle that is kind of hard to solve without modifying the codebase of Koute itself, or with another workaround which I will write later in this post.

Basically, I was trying to nest a sub-app separate from main app, however since Router class seems to store the route information in the shared metatable, if I create more than one Router class, calling set on one Router results in all routers also rendering that same page.

Right now, the only workaround I have is to require a clone of Koute module instead of requiring the original Koute module, which I would like to avoid as much as possible since it doesn’t scale well
Any response is appreciated :smiley:

Reproduction file: (Left 2 panels uses classes from same Koute package, thus route change in one panel also affects the other panel, instantiating same colour panel even though 2 panels doesn’t share same route to begin with! Meanwhile, the right 2 panels each uses its own clone of Koute package, thus the colour changes independently.)

local ReplicatedStorage = game:GetService("ReplicatedStorage")
local Players = game:GetService("Players")

local WallyPackages = ReplicatedStorage:WaitForChild("WallyPackages")
local Fusion = require(WallyPackages:WaitForChild("Fusion"))
local New = Fusion.New
local Children = Fusion.Children

local KoutePackage = WallyPackages:WaitForChild("_Index"):WaitForChild("7kayoh_koute@1.0.2")

local routeNames = {
	[1] = {
		"/red",
		"/blue"
	},
	[2] = {
		"/green",
		"/yellow"
	}
}

local function colourFrame(props)
	return New "Frame" {
		Size = UDim2.fromScale(1, 1),

		BackgroundColor3 = props.colour
	}
end

local function runOnSameKouteModule()
	local Koute = require(KoutePackage:WaitForChild("koute"))
	local CanvasClass = Koute.Canvas
	local RouterClass = Koute.Router
	local RouteClass = Koute.Route

	local routers = {}
	
	-- Observe that routers[1] ONLY Has Red and Blue as its route
	routers[1] = RouterClass {
		routes = {
			RouteClass "/red" {
				view = function()
					return colourFrame {
						colour = Color3.fromRGB(255, 0, 4)
					}
				end,
			},
			RouteClass "/blue" {
				view = function()
					return colourFrame {
						colour = Color3.fromRGB(17, 88, 255)
					}
				end,
			}
		}
	}
	
	-- Observe that routers[2] ONLY has green and yellow as its route.
	routers[2] = RouterClass {
		routes = {
			RouteClass "/green" {
				view = function()
					return colourFrame {
						colour = Color3.fromRGB(13, 255, 0)
					}
				end,
			},
			RouteClass "/yellow" {
				view = function()
					return colourFrame {
						colour = Color3.fromRGB(251, 255, 0)
					}
				end,
			}
		}
	}

	local screenGui = New "ScreenGui" {
		[Children] = {
			New "Frame" {
				Position = UDim2.new(0, 0, 0, 0),
				Size = UDim2.new(0.5, 0, 1, 0),
				
				BackgroundTransparency = 1,
				
				[Children] = {
					New "Frame" {
						Position = UDim2.new(0, 5, 0, 0),
						Size = UDim2.new(0.5, -10, 1, 0),

						[Children] = {
							CanvasClass {
								source = routers[1]
							}
						}
					},
					New "Frame" {
						Position = UDim2.new(0.5, 5, 0, 0),
						Size = UDim2.new(0.5, -10, 1, 0),

						[Children] = { 
							CanvasClass {
								source = routers[2]
							}
						}
					}
				}
			}			
		}
	}

	screenGui.Parent = Players.LocalPlayer.PlayerGui

	task.spawn(function()
		while task.wait(1) do
			local routerRand = math.random(2)
			local colourName = routeNames[routerRand][math.random(2)]

			print("SameVer. router" .. tostring(routerRand) .. ": " .. colourName)

			local router = routers[routerRand]
			router:go(colourName)
		end
	end)	
end

local function runOnDifferentKouteModule()	
	local KoutePackage1 = KoutePackage:Clone()
	KoutePackage1.Parent = WallyPackages:WaitForChild("_Index")
	local KoutePackage2 = KoutePackage:Clone()
	KoutePackage2.Parent = WallyPackages:WaitForChild("_Index")
	
	local Koute1 = require(KoutePackage1:WaitForChild("koute"))
	local CanvasClass1 = Koute1.Canvas
	local RouterClass1 = Koute1.Router
	local RouteClass1 = Koute1.Route
	
	local Koute2 = require(KoutePackage2:WaitForChild("koute"))
	local CanvasClass2 = Koute2.Canvas
	local RouterClass2 = Koute2.Router
	local RouteClass2 = Koute2.Route

	local routers = {}
	
	-- Observe that routers[1] ONLY Has Red and Blue as its route
	routers[1] = RouterClass1 {
		routes = {
			RouteClass1 "/red" {
				view = function()
					return colourFrame {
						colour = Color3.fromRGB(255, 0, 4)
					}
				end,
			},
			RouteClass1 "/blue" {
				view = function()
					return colourFrame {
						colour = Color3.fromRGB(17, 88, 255)
					}
				end,
			}
		}
	}
	
	-- Observe that routers[2] ONLY has green and yellow as its route.
	routers[2] = RouterClass2 {
		routes = {
			RouteClass2 "/green" {
				view = function()
					return colourFrame {
						colour = Color3.fromRGB(13, 255, 0)
					}
				end,
			},
			RouteClass2 "/yellow" {
				view = function()
					return colourFrame {
						colour = Color3.fromRGB(251, 255, 0)
					}
				end,
			}
		}
	}

	local screenGui = New "ScreenGui" {
		[Children] = {
			New "Frame" {
				Position = UDim2.new(0.5, 0, 0, 0),
				Size = UDim2.new(0.5, 0, 1, 0),
				
				BackgroundTransparency = 1,

				[Children] = {
					router1 = New "Frame" {
						Position = UDim2.new(0, 5, 0, 0),
						Size = UDim2.new(0.5, -10, 1, 0),

						[Children] = {
							CanvasClass1 {
								source = routers[1]
							}
						}
					},
					router2 = New "Frame" {
						Position = UDim2.new(0.5, 5, 0, 0),
						Size = UDim2.new(0.5, -10, 1, 0),
						
						BackgroundTransparency = 1,

						[Children] = {
							CanvasClass2 {
								source = routers[2]
							}
						}
					}
				}
			}			
		}
	}

	screenGui.Parent = Players.LocalPlayer.PlayerGui
	
	task.spawn(function()
		while task.wait(1) do
			local routerRand = math.random(2)
			local colourName = routeNames[routerRand][math.random(2)]
			
			print("Diff ver. router" .. tostring(routerRand) .. ": " .. colourName)
			
			local router = routers[routerRand]
			router:go(colourName)
		end
	end)
end

runOnSameKouteModule()
runOnDifferentKouteModule()

Sorry for the late response, has been extremely busy with my own job for the past few weeks.

Just took a look of the Koute source code now, it’s definitely my fault as I accidentally initialized the state values in the beginning of the code but not in the constructor function, so all routers will be using the same data.

I’ll push a fix right away, hold on for a second as I make the changes in the repository.

1 Like

Hello,

The release fixing the issue mentioned above has been released. Published under the version 1.0.3. Bear in mind that you need to change the scope as we now uses a different scope in Wally: koterahq

In short, your wally.toml configuration file should look something like this for the installation of the Koute package:


Koute = "koterahq/koute@1.0.3"

The old one 7kayoh will no longer be used for Koute and any other packages from KoteraHQ.

Documentation has been updated to address the relocation.

1 Like

I am currently using version 1.1.0, but I still have the shared metatable trouble from having multiple routers.

Could you upload the updated source to GitLab?

We are working on Navi, a new routing library for Fusion that is more easier to work with.

Navi uses the SpecialKey object provided by Fusion to setup routes for the router, so you no longer have to create a router object with all the routes, just pass in Navi.Page to your page component like this:

New "Frame" {
  [Navi.Page] = "PageA"
}

and call the Navi.To function with the page you want to go to:

Navi.To("PageA")

Navi does not use the URL schematics so you can create your route with whatever name, making the learning curve less steep for beginners and developers.

For the time being, Koute will stay as Navi is still a very experimental library. It lacks quite a plenty of features that Koute has, such as the ability to go back, or the ability to pass properties to routes. Most importantly, Navi does not create a new clone of the page like how Koute does for the Canvas object.

If you are interested testing out Navi, you can try the library here: GitHub - 7kayoh/Navi or by installing the Wally package 7kayoh/navi