Kronos Plugin -> Backdoor finder / killer -> Instant scanning

plugin
anti-exploit

#23

Seems to not be working correctly, I know for a fact there is a backdoor in my game (saw it in like 30 scripts), but yet, it says that there were no backdoors/viruses in my game at all, please fix.


#25

New updates!

I have fixed everything and did a big update to the code.
Thanks for whoever uses it, I hope to see some good feedback!


#26

Wow, I cant tell you how much this helps! This is fantastic considering that is does a full sweep. Thanks again!


#27

Thanks for using it!


#28

For whatever reason , your plugin put 2 of my RemoteEvents into the “Infected - Kronos” folder. Screenshot_1
I hope you fix it! :smile:


#29

That shouldnt happen… I will fix it tomorrow, thanks for reporting that!


#30

Updated! Fixed the false detections :slight_smile:


#31

Just did an update and minified / obfuscated the code!

Realised I edited the thread 10+ times lmao…


#32

Why does your code need to be obfuscated if you have nothing to hide?

Considering all of malicious plugins around, I definitely wouldn’t be willing to trust your plugin to be activated, while working on my projects, if I can’t even take a look at the source properly and ensure you’re not doing something you shouldn’t be.


#33

I just tested the obfuscator, well kind of obfuscator, I’m planning to use it on an admin I am working on with @1Fading .

You could look at the source long time ago, it’s the same source, it’s still read-able but sure, I will restore the old code back.

P.S you’re not forced to use it, trust me or not, do what you want, I just can tell you it’s safe :slight_smile:


#34

Nobody will be able to check since that new version is obfuscated. Obfuscating a previously non-obfuscated library/plugin is probably the quickest way to lose your users, don’t do this, it’s a major red flag in trust.


#35

I already said I restored the unobfuscated code