My friend can’t make DevForum posts and asked me to post for him
People are telling me having an union is laggier than having a lot of parts but is it really? Like I’m trying to make circles out of parts and there are A LOT of triangles not even visible to the player, unioning would remove the unnecessary triangles and make it act as a single body instead of like 20 different parts. I need to know this stuff before continuing building because there will be a lot of parts at the end of it and I need to know everything about optimizing builds and cutting down on parts before I keep going.
A simple circle out of that many Parts wouldn’t cause much lag at all.
Are the center circles/steps/railings etc. Unions or MeshParts?
Those are the ones I’d be worried about for your lag if there were tonnes of tris in them.
Well it’s not a simple circle it’s many simple circles out of that many parts and each rail is made of 13 cylinders so uh yeah, would unioning help with the lag or make it worse once the part count starts raising around the 5-10k area
5-10,000 parts in a very small area shouldn’t be too bad.
Have you looked at using Blender at all? If you have a complicated Union then Blender could make the same MeshPart with probably 1/2 the tris.
There are many tutorials and helpful posts about how to use it, and it’s free!