Lag Optimization w/ Collision Fidelity and CanCollide

Hello, I recently designed some buildings that require a decent bit of detail. I’m doing it mostly in Studio with many blender parts.

Wondering if CanCollide being turned off means that whatever CollisionFidelity is doesn’t matter because its already CanCollide off. Doing this to help reduce lag.

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Yes, it will reduce memory, because you have CanQuery On. I’m not sure if CanTouch is dependent on CollisionFidelity too. If you set CanQuery (and maybe CanTouch) to false, it shouldn’t matter anymore.

(I thought this was posted in 2026, a little late)

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