Lag spike when selecting an object in ReplicatedStorage

This spike happens whenever I select ReplicatedStorage.AvatarEditor in this game:

(It happens offline too in that same place file)

A smaller spike happens when you select RS.AvatarEditor.Asset. I assume this has something to do with the number of descendants of the object, though I wouldn’t think it matters since nothing is happening with them. AvatarEditor has 67k descendants.

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