I’m on a M2 Pro Macbook Pro running macOS 15.1. I have not seen this issue on my Windows computer.
I’m seeing blips from “acquireFrameBuffer” in the micro profiler in a relatively cheap scene… this scope is averaging between 2-8 ms.
I’m on a M2 Pro Macbook Pro running macOS 15.1. I have not seen this issue on my Windows computer.
I’m seeing blips from “acquireFrameBuffer” in the micro profiler in a relatively cheap scene… this scope is averaging between 2-8 ms.
Hi Jack,
Thanks for reporting this. We took a look and it looks like the screenshots you provided indicate that the actual frame time is way below what is needed to run the game at a minimum of 60 FPS (16.66ms).
With a simple scene, the GPU manages to render everything very quickly, and has got nothing to do until the next frame. And the next frame is being delayed by the MacOS presentation layer, which is simply not giving us the next image to render into immediately. As such, we don’t see an issue to fix here. Please let us know if we’re missing anything. For now, I’ll close the ticket but will reopen if we missed something
Best,
M0bsterLobster