Recently I have completed a partial rendition of the Dallas Fort Worth Airports Terminal C.
However, whilst testing the game for it’s use I’ve noticed a large lag spikes that occour somewhat randomly that co-incide with a huge increase in the number of “contacts” that the player has.
I am somewhat confused into what is causing this so I’m just wondering if anyone has had a similar issue before and what their solution was.
Are you sure everything is Anchored? “Contacts” usually refer to, in total, the number of points every object in the world is colliding with every other object. Objects can’t collide unless they are un-anchored.
You can try using the Microprofiler to confirm the spikes are from physics.
Do these spikes happen at around the same places? Like, if you follow the same route it occurs consistently?