Lag spikes when traversing my build, coinciding with massive increases in contacts

Hello all,

Recently I have completed a partial rendition of the Dallas Fort Worth Airports Terminal C.

However, whilst testing the game for it’s use I’ve noticed a large lag spikes that occour somewhat randomly that co-incide with a huge increase in the number of “contacts” that the player has.

I am somewhat confused into what is causing this so I’m just wondering if anyone has had a similar issue before and what their solution was.

I’ve attached a video which shows it occouring.

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Are you sure everything is Anchored? “Contacts” usually refer to, in total, the number of points every object in the world is colliding with every other object. Objects can’t collide unless they are un-anchored.

You can try using the Microprofiler to confirm the spikes are from physics.

Do these spikes happen at around the same places? Like, if you follow the same route it occurs consistently?

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Just checked the anchors and there was actually some parts that weren’t anchored that must of slipped past me. Feel kinda stupid for missing that.

Micro profiler also helped so thanks for that. Don’t know why it was at random spikes but anchoring the parts seems to of fixed everything.

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