Lag when it's night

I’ve been making this game and I’m trying to be as realistic as possible as real-life. When it’s night, it lags way more, around 30-40 fps, and in day 60+ fps. When it is night, there’re a bunch of street lights and buildings that light up, which may be the problem. This is what it looks like when it is night:


I’m having trouble finding out how to read the MicroProfiler so I’m not sure 100% what is causing the lag. This is it when it is day:

This is it when it is night:

Hopefully, the screenshots help figure out what is causing the lag, and I’m not quite sure how to reduce the lag if the lights are the problem.

I think the lights are the problem, so try making a rendering thing like minecraft. If they are close enough it’ll turn on, if not it’s off

Edit:
For this to work, you should probably limit the amount of players to be low.
You can make a “Chunk” renderer, so that it just renders certain things, not the whole game.

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The problem is that the map is not even very big yet as it is 1850 x 1400 and 3/4 of it, is empty space.

Well just to reduce lag, if u want to.

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Roblox renders… by chunks. Graphics level is tied to the render distance and object quality.