Lag while moving models

Since roblox just release a new update which include videoframe, new rotate looking, new move looking, and there is one thing that I dislike: When you move a model it give you massive lag while moving a model. As if there is few welds, the lag is reduced which I never experience this before. Reminder: my computer is high end.

With automatic welds on baseplate:
https://gyazo.com/3a1c0d141c7dda59515b869faec8695a

Without automatic and float in baseplate:
https://gyazo.com/b05e2aff3a0baf085881e8118e015c9e

Is there any solution for this?

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I have never experienced this but I suggest using F3X, I haven’t had any problems with that.

Recently I have also experienced this while moving huge objects. One day moving the object was totally fine, the next day they updated Studio complete lag while moving my object. (This does not happen to small objects, only big ones.)

Phew, thank goodness it wasn’t some script or part that caused this lag :smile:

For you, do you have ease moving smaller objects and not big ones without lagging or both?

Just found out what is causing the lag is “Join Surface” I usually enable it to help me know if parts is connected, but that cause lag as well, so I decide to turn it off. Hopefully roblox will fix it as soon as possible.

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Well that’s weird. I have Join Surfaces turned off at all times and it still lags for me…

I was thinking about scaling the model down and then dragging it but I don’t know how well that would go.

Oof… that model hits a pretty bad case in the Joint finding code (having a ton of really tiny parts all right next to each other in a regular grid with relevant joints to find).

We are going to improve the performance of the Joint Enabled code a bit more, but the case of a densely packed regular grid like this will always be noticeably slow.

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