I’m currently making a farm game, kind of like Farming Simulator. But the problem is the many plants in the fields. Since I don’t like to just use colored blocks, I built them in a little more detail. When you drive the tractor over the field, they would appear on the field and start growing (60s waiting time and will then be teleported up in 3 steps). But since 4096 plants fit on a field and there are 8 fields, the game lags very strongly when the field has been sown, but only if you look in the direction of the plants (the lag starts at one field). I’ve tried a few things (using meshes or unions instead of blocks), but to no avail. I look forward to your answers
Have you tried reading these?
Maybe StreamingEnabled can help.