My PrismaticConstraint object (which I’m going to use to physics simulate a bar being pushed inwards), is noticably lagging behind the door the part it’s attached to is welded to.
I can’t weld it directly or the PrismaticConstraint won’t work.
My PrismaticConstraint object (which I’m going to use to physics simulate a bar being pushed inwards), is noticably lagging behind the door the part it’s attached to is welded to.
I can’t weld it directly or the PrismaticConstraint won’t work.