the code:
while true do wait()
local Pitch = script.Main.Value.Main.Orientation.X
local Roll = script.Main.Value.Main.Orientation.Z/ -58.139534883720930232558139534884
------------
script.motors.Value.Roll1.Motor.DesiredAngle = Roll
function move(obj, pos)
obj:TweenPosition(pos, "Out", "Linear", 0)
end
move(script.screen.Value.Screen1.SurfaceGui.Frame.Move, UDim2.new(0,-9,0,Pitch))
end
as you can see in the video the roll is done with motor6D and its very smooth,the pitch which I couldnt do with motor6D moves very choppy and I ve tried everything and I still cant fix it. Any solutions or a new approach?