Land Beyond - Update Log

This is the land beyond update log. Get the information about updates here!
(For the latest changes scroll to the bottom of the thread)

Ocean Exploration Patch
  • Fixed pirates having a chance to summon skeletons when they die and also pirates disappearing when it is day time
  • Made it so then ocean structures (such as pirate ships) now are marked on the map with a wave emoji
  • Made it so then the object break time was decreased from (1-0.5) to (0.25)
  • Buffed pirate ships speed (20 - 40) and fixed a bug where speed wasn’t set properly
Ocean Exploration Update
  • Added pirates along with naturally spawning pirate ships
  • Added a lot of new items such as new fish, a cutlass, and a fishing rod
  • Added new boss (Blackbeard)
  • Disabled red dragon boss from spawning naturally temporarily
  • Nerfed the bow and spears durability by 50
  • Made it so then you have to craft arrows for the bow
  • Made it so then you only drain stamina while walking if you took damage recently
  • Fixed a lot of bugs

Lost Winter Update
2/11/2024

Update Log
  • Added winter biome
  • Made it so then you can fill up the wooden cup while it is raining
  • Added a leveling system (to gain a level you need to defeat a boss)
  • Made it so then the pirate ship takes longer before you can fight again (2 minutes → 5 minutes)
  • Made it so then npcs float in the water by being pushed up so they are not standing in the bottom of the ocean
  • Decreased chances of bigfoot and the yeti spawning
  • Made it so then randomly spawning bosses can only spawn once every 20 minutes (2 in-game days)
  • Made it so then only hostile npcs can destroy objects
  • Added new tool set (frost weapons) crafted with ice
  • Added mammoths and other npcs
  • Allowed dragons to spawn again
  • Fixed bugs

Small optimization update
2/14/2024

Update Log
  • Optimized the game some
  • Removed randomized keybinds from breaking objects

Desert Overhaul

3/3/2024

Update Log
  • Added a sound when equipping armor

  • Improved the building controls and removed alot limits

  • Added new wooden building in the wood building blueprint (wooden window, wooden floor, wooden door, wooden stairs)

  • Added more durability to the wood building blueprint (25 → 50)

  • Made items in the inventory color coded (ex: Blue: blueprints, Green: Armor, Cyan: important)

  • Started a new update vote (Magic Update, Disastrous Environment Update, Tribe Update)

  • Added cactus armor

  • Changed world generation to expand caves

  • Added pyramids with mummies inside to fight

  • Added pots around the desert that you can break and have a rare chance of dropping gold gear but a %50 chance of dropping emeralds

  • Added new nps’s (snakes, scorpions)

  • Added two new weapons that drop from the ember boss and overheat boss

  • Added new animations for knives and bows

  • Added “Black Iron” gear set which will be the most powerful set in the entire game, which is currently unobtainable

  • Added lanterns

  • Reworked the stamina system and added rolling

  • Updated the tutorial

  • Rebalanced the dragon and the easter island head boss fight and their laser attacks

  • Reworked the stomp ability

  • Buffed the Giant Ice Shard

Medium sized update

3/24/2024

Description

Hey everyone, this update will fix some problems that the game currently has before I start working on the next update, The Magic Update. Until then, I hope you enjoy the fixes.

Update Log
  • Fixed islands not appearing when players are close enough
  • Fixed buildings sinking into the ground while attempting to place them
  • Made world generation more “seed” based so it is the world is always the same if the seed is always the same
  • Added some transparent text at the top of the screen showing the worlds seed and the users fps
  • Added background blur for when you are joining a solo game
  • Fixed pots models spawning in the middle of the world instead of appearing where they are located
  • Made some optimizations
  • Increased the chances of certain NPCs from spawning
  • Added damage indicators

The Magic Update
6/15/2024

Description

THE MAGIC UPDATE IS HERE! Including tons of quality of life and new content! While also being one of the BIGGEST updates this game has ever had!

Update Log
  • Added magic spell items (use your normal ability key while holding it to use the spell)

  • Added gems that can spawn in caves that can be used to craft spells

  • Added a magic table (used for crafting spells)

  • Added a miniboss system where the boss does not give levels and the boss is easier to fight. (they have a yellow boss bar)

  • Added blood moon watcher (they can only be found during a blood moon)

  • Added random wind directions when the weather changes (this does not affect gameplay currently)

  • Added a rain transition effects and leafs now shake based on the wind direction

  • Added new armors

  • Added new “attack types” (physical, ranged, and magic) they can be identified by the colored damage indicator

  • Completely overhauled the inventory and crafting system while also combining them

  • Overhauled caves

  • Made it so then props(not structures) respawn every 15 minutes after being destroyed

  • Made it so then only bushes, large bushes, and small rocks spawn near the center of the world (only applies to land not beaches or mountains)

  • Increased arrows crafted at once (5 → 10)

  • Made it so then durability only gets damage 1/3 of the time

  • Added a new weapon drop for defeating the Easter Island Giant

  • Added a crafting recipe for wool

  • Added berries that drop from bushes

  • Changed the probability of food dropping for most trees to make food more common

  • Nerfed fire damage so when the target is wet, fire is instantly removed

  • Reworked hit detection for weapon swings

  • Added 2 new slots to hold and equip items with in the toolbar (5 → 7)

  • Changed the camera so you can slightly zoom in and out instead of being a fixed distance

  • Made it so then campfires set players on fire on touch

  • Fixed a bug where npcs would walk through walls and fall into floors while launching themselves upwards

  • Fixed a bug where leggings material changed when the chestplate changed

  • Changed the object breaking system to where there is no hold time and no delay and can be clicked

  • Fixed a bug where building blueprints would still reopen when the blueprint breaks

  • Added more tips

  • Made islands spawn closer and generate closer

  • Rebalanced some crafting recipes

  • Fixed cactus leggings not applying damage when hit

  • Added new music for when it rains

  • Reworked water cup to allow the user to drink water 3 times before they have to refill water

  • fixed water cups being able to be refilled in caves

  • Added mini boss summon items for more loot

  • Reworked the red dragon boss to deal more damage but also be immune to fire

  • Added a drop from the red dragon that uses the same fire breath move

  • Added chickens and feathers

  • Added a new death screen to let the player decide where they want to respawn

  • Fixed a bug where all conditions would last after death

  • Buffed all armor by 10-20 health

  • Made tungsten armor give afterburn immunity

  • Added new music to the day time of the desert (made by @TangleyTrollFace)

  • Added secondary abilities (can be changed with modifiers)

  • Added the group feedback system

  • Made it so then custom tool animations work on npcs

  • Added the grim reaper that summons after you kill 75 skeletons

  • Added a souls system

  • Just fixed the npcs in general

  • Added a new biome the gravelands

  • Added a ember set

  • Made it so then the first day starts on sunrise and the first day last 2x longer (until it reaches night time)

  • Made it so then settings save

  • Added a new logo

The Tribe Update
7/9/2024

Description

The tribe update is here, with a overhaul to the winter biome, some new building options, and a new team system!

Update Log
  • Added a team/tribe system with a spawn totem that can be used to create a new respawn point for your team

  • Added an option for volumetric fog to replace sun rays

  • Replaced death screen music

  • Added gravelands music and rain music for the desert

  • Made some player stats changes

  • Update building systems (walls and floors can snap onto each other and objects can be placed on boats)

  • Fixed npcs spawning in water

  • Made some QOL changes on the backpack and crafting menu

  • Fixed npcs not despawning after players leaving the area

  • Changed damage indicators to be client-side instead of server-side

  • Overhauled the loading screen while also moving tips there for better ux

  • Made it so then boss drops can be picked up by everyone

  • Added new spells and rebalanced some spells mana cost

  • Increased mana regen and stamina regen

  • Added some new building blueprints and changed some

  • Fixed many npc animations

  • Overhauled the armor system by adding helmets and the ability to drop/unequip armor pieces

  • Overhauled the winter biome while also adding villages/tribes

  • Added new weapons and an “escape rope” to exit caves

  • Reworked the giant ice shard and added a new summon ability to the ember rod