Language Evolution Simulator | Bulletin Board

[color=“d6a187”]Game Link[/color]


[color=“d6a187”]Game Description[/color]

A realistic agent-based language evolution simulator.


[color=“d6a187”]Bulletin Board[/color]

[DONE] Game Created
[X] Language Diversity
[X] Language Family Isolates
[X] Pseudoalphabet (Because creating new sprites/decals for every new letter or logograph invented for every new server isn’t reasonable, the languages will use a table of allowed characters)

  • Phonetic Conversion due to limited alphabet (For example, russian doesn’t have the letter “cs” in their alphabet, so “Csar”, derived from “Caesar”, becomes “Tsar”) [X]

[X] Language Family Derivatives
[X] Sudden Phonetic Changes (For example, c → ç in Italian)
[X] Assignment of words to objects
[X] Grammar:

  • Metaphors/Similes [X]
  • Differentiating Grammatical Features [X]

[X] Grammar Evolution
[X] Slang/Dialects
[X] More Realistic Agents
[X] Forced Language Conversion = Peasant Dialects
[X] Procedural Land Generation

  • Realistic Territories [X]
  • Terrain [X]
  • Physically Forced Dialectical Changes due to terrain or climate [X]
  • Physically Imposed Language Isolation [X]
  • Creation of Words based on the things in an area [X]

[X] Travelling Methods (Horses, Cars, ect.):

  • Spread of names for entities or foreign objects [X]

[X] Xenoetymologic Acquisition (Adopting words from different languages)
[X] Agent Names:

  • Surnames Generated from words or combinations of words (For example, Blackstone, literally meaning black stone in english) [X]

[X] Small Cosmetic Additions

  • Language Tree with lines and labels [X]
  • Better Terrain [X]
  • Agent Outfits [X]

More will be coming soon!

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