[color=“d6a187”]Game Link[/color]
[color=“d6a187”]Game Description[/color]
A realistic agent-based language evolution simulator.
[color=“d6a187”]Bulletin Board[/color]
[DONE] Game Created
[X] Language Diversity
[X] Language Family Isolates
[X] Pseudoalphabet (Because creating new sprites/decals for every new letter or logograph invented for every new server isn’t reasonable, the languages will use a table of allowed characters)
- Phonetic Conversion due to limited alphabet (For example, russian doesn’t have the letter “cs” in their alphabet, so “Csar”, derived from “Caesar”, becomes “Tsar”) [X]
[X] Language Family Derivatives
[X] Sudden Phonetic Changes (For example, c → ç in Italian)
[X] Assignment of words to objects
[X] Grammar:
- Metaphors/Similes [X]
- Differentiating Grammatical Features [X]
[X] Grammar Evolution
[X] Slang/Dialects
[X] More Realistic Agents
[X] Forced Language Conversion = Peasant Dialects
[X] Procedural Land Generation
- Realistic Territories [X]
- Terrain [X]
- Physically Forced Dialectical Changes due to terrain or climate [X]
- Physically Imposed Language Isolation [X]
- Creation of Words based on the things in an area [X]
[X] Travelling Methods (Horses, Cars, ect.):
- Spread of names for entities or foreign objects [X]
[X] Xenoetymologic Acquisition (Adopting words from different languages)
[X] Agent Names:
- Surnames Generated from words or combinations of words (For example, Blackstone, literally meaning black stone in english) [X]
[X] Small Cosmetic Additions
- Language Tree with lines and labels [X]
- Better Terrain [X]
- Agent Outfits [X]
More will be coming soon!