In order to replicate this bug, simply go press Test and run a local server of 1, or more players. I disabled all of my beta features and this issue still persist. I attached a private place of the location in order to replicate the issue.
Expected Behavior
I press the Test button to host a local server and the game should load the main menu, which allows you to play the rest of the game. You wont even get that far.
Actual Behavior
I press the Test button and the game immediately crashes, I dont even get to my own loading screen. This was never an issue a month, week or two weeks prior. I’ve been on vacation so no recent update on MY end could have agitated this issue.
Workaround
No I do not. This is IMPORTANT!
Issue Area: Studio Issue Type: Crashing Impact: Critical Frequency: Constantly Date First Experienced: 2022-10-22 09:10:00 (-04:00) Date Last Experienced: 2022-10-22 00:10:00 (-04:00) A private message is associated with this bug report
Can anyone explain the names of Workspace, Player Service, Lighting, ReplicatedStorage being a random decimal?
If this is to prevent exploiters can’t they just do game:GetService()?
Is there anything in the output that could be related to the issue?
This is happening to me too.
Some games run fine, others crash immediately, some crash without errors, some with.
Strangest, my largest project is LOCKED at 15 FPS regardless of graphics quality or GPU or computer…
Actually I forgot to disable ALL beta features, it was One or two I kept on and it was Crashing the game. Whichever new one was released was my issue. Disabling ALL beta features fixed my issue