I need to create a large map of the Earth with 1,024 parts (32x32 map). I am wondering, how will I be able to do this without causing lag?
Utilizing the StreamingEnabled property in workspace, will make it so that when a player is in the game, locally they will only see the area around them, and all the area that they cannot see or is very far away will not be loaded in until it comes into their view or close enough to them. You can play around with the minimum and maximum radius to fit your game.
Sorry I misread the post with my first reply, what you ACTUALLY should do, is you can learn to model if you don’t already know and do it in blender for example. Otherwise, you could union the continents individually, or the contents of the map.
I thought it said 1024x1024
You cant union images (and ROBLOX’s texture limit is 1024x1024, hence why i need such a large map in the first place)
I thought the map would be 3D but I didn’t realize it was multiple images to make a map…
For that I don’t know actually
Probably the most basic trick in the book. If your image is too big, then make it into multiple smaller images, and load them into different assets. And then set rendering distance to as low as possible. Or unload the parts that are too far.