Story
Hi there everyone!
So my game has almost 40K Parts and 80K Instances in Total, which is not good for lower end devices & it also lags when I move around and do stuff in Studio which is Annoying and I hate it so much.
But Iâm a Scripter so I can Script in a separate place HAHA!
My goal is to open my game to Mobile & Tablet after releasesing the Game to PC first and once it gains popularity.
(I donât want to focus on too many things at once that is why I am optimizing for PC first but Part count benefits all devices)
Anyways I am pretty sure there are Experienced Devs that has a few Tips/Tricks of there own.
So for my sake, the playerâs sake and other Devâs that has this problem sake, please tell me ways that can reduce lag due to Large Part Counts.
Thank you
Note
I am a scripter so I do not know much about building in fact my Building Skill sucks
Please remember that Iâm not the Builder so I donât have control over how my Builder builds but I can always guide her to what she should do to help reduce lag, so let me know.
I know that there is no such thing as No lag Script, itâs the most ridiculous thing ever invented because how can more Script Activity = less lag?
What I am already doing
I know some of you will say âLower the part countâ, well my reply to you is âno can doâ.
(I mean I can delete Parts/Instances that are unnecessary which is what I am already doing but all the parts that are left are needed for the game)
Most if not all Parts are Anchored.
I already have a plan to Teleport Players (NOT using Teleport Service, just CFrame stuff) to other buildings that are far away from each other. (which leads to my question down below)
Questions
Does putting Builds far away from each other or the origin help?
I will leave a link to a separate game with the builds when I get home (My main gameâs closed to visitors atm so Linking it now wouldnât help + I do not want to leak my game so I will add people that reply to this Thread to the Whitelist )