Hello! I’m currently trying to remake Blocks 'n Props, but with extra features like random structures.
An issue that I have however is that when I make a structure too large, it ends up toppling over, which means I have to keep to a limiting number of blocks which is very restricting.
I have tried changing the PhysicsSteppingMethod property in the workspace, along with a few other workspace properties. I have also set the density of the blocks as low as they can go, set them to massless, increased friction, (idk if the helped) and I don’t really know what to try now. Thank you in advance!
Video:
First of all, don’t set the massless property to true on the blocks, as it will cause major issues when players do stand on the blocks. It should only be true on decorative objects which aren’t meant to shift the Center of Mass of objects.
Second of all, definitely make sure friction is decently high and elasticity is also decently high. Those can help to make structures less likely to fall apart.
Finally, if all else fails, you could attach temporary welds which make the parts rigid to each other, and break the welds once a user tries to grab the parts (and possibly neighboring joints, but be aware of potential structural collapse if they go too far down).
Did not know that was how massless works, thanks for the advice.
I messed around with friction and elasticity, and it helped a little bit, but didn’t completely solve the issue, even for the smaller structures.
A solution I found was to simply decrease the gravity a little bit, which got the structures to be very stable, however I would rather this solution be a last resort.
After some more digging, I found a solution!
I found a post showcasing how to “change gravity” of certain parts and it works nicely. All of the structures are very stable now ![]()
Here was the post: How to change the effect of gravity on only certain parts?
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