Hi all,
I’m working on another railroading project within roblox and have been developing the map for some time now. This game is intended to be a railroad club layout in which the players are the scale and size as the trains themselves, with driveable locomotives and such. I’d been working on the project for a while before I attempted to publish it as I want to have it somewhat polished before people start playing it.
Tonight I created a new place and re-uploaded the game from local files as I wanted to test how it was running on actual servers. Upon attempts to join, most fail after the server is initialized with a disconnect error swiftly following. Usually an ID=17, error code 277 or 279. Some attempts result in a successful connection to the game with a limited amount of play time before the same error codes follow.
This is frustrating as “network issues” doesn’t tell me much about what’s actually causing the disconnect each time. The place is rather large yes, but my other game, The NXT Museum and Branch Line has a physically larger map with far more terrain, a similar streaming radius, and that game has no issues apart from somewhat long load times. Additionally, upon successful join attempts, the game runs incredibly smooth until freezing and disconnecting.
When playtesting the game in studio itself the game loads in a reasonable time and plays just fine with no issues, even with the old streaming settings in place.
Some things I’ve tried to fix this:
reduced the streaming radius significantly for this test session (in an ideal world the walls, ceiling, and floor of the main building would load in immediately as it’s supposed to be inside)
Set lighting to Voxel type as opposed to shadowmap
anchored a number of things that would not need to move for this test session
re-uploaded the entire place in a different file and re-published
I also tried to run the game without streaming enabled at all and upon server join roblox crashed instantly.
Here is a link to the place itself, as of right now permission is set to friends only so that we could test it. If needed I can open it up to public use if people need to test.
Please let me know what I can do to fix this issue. A lot of effort has been put into developing the map as it stands right now and I’d hate to have to scrap the project.
Some screenshots that may provide some context and further info:
Screenshot of the usual error message:
Screenshot of network tab in task manager during a failed join attempt:
Network tab during a successful join attempt:
Message that appears in the output window when loading the game on studio:
Screenshot of the fully loaded place open in studio:
Please let me know if there is any other information that I can provide that will be helpful in figuring this out. Thanks for any and all help anyone can provide.
-Will