I want my Large Rig to turn based on movement. However, it seems I’m misunderstanding something. Wherever I move my camera, my Large Rig seems to turn along with it.
I’ve tried turning AutoRotate off, but I don’t understand why this is happening.
Should I just manually code based on MoveDirection keys? Like this:
humanoid.AutoRotate = false;
while (script.Parent) do
--CFRAME FOR HRP!
end