Large Scale Part Tracking

So I want to make a radar system for my storm chasing game, that tracks the storm around.

However my map is the size of 15 full-sized baseplates put together.


(size of map)

Making a radar that is that large and readable seems almost impossible to do.

Any little ideas on how will help.

You could probably make a radar map the size of a baseplate, and if the storm is outside of the boundaries of the map (calculate by doing (yourPos - stormPos).Magnitude > mapSize), you can get the direction of it (by doing (yourPos - stormPos).Unit) and place it on the edge of the map UI.

The UI part might be a little bit confusing to implement but the rest should be pretty straight forward.